Unreal

So in recent months, life has been very hectic. But I’ve finally managed to get a break and do some more development in Unreal Engine. Taking a break from the Carnival Game that I was developing on twitch I’ve pivoted to Virtual Production; getting accepted to Epic’s Unreal Virtual Production Fellowship Program: https://www.unrealengine.com/en-US/fellowship

The first tool I made during that fellowship was a tool that combined the new SunSky component with the old SkySphere component; allowing the us to use the SunSky to light the clouds and stars instead of a gradient. I even made a video on how I did it.